Wed Dec 21, 2016 10:26 am
Wed Dec 21, 2016 11:00 am
Wed Dec 21, 2016 2:40 pm
Wed Dec 21, 2016 5:12 pm
Wed Dec 21, 2016 5:21 pm
nojo34 wrote:Funding should also be allowed in dom
Wed Dec 21, 2016 8:15 pm
nojo34 wrote:Funding should also be allowed in dom
Wed Dec 21, 2016 11:17 pm
Thu Dec 22, 2016 12:13 am
nojo34 wrote:Funding should also be allowed in dom
Thu Dec 22, 2016 3:38 am
aclonicy wrote: almost get tired of all these ideas and yeah they'll always be controversial but I'm just tired of em maybe it's just me
Thu Dec 22, 2016 8:30 am
mathwhiz9 wrote:Princess/IO stack block? No. After the first ones, it makes them completely obsolete to hire any more. The only other spec I can think that is like that right now is... none. All specs can be useful in multiples. In some cases a lot less than others, but still. You can't just put a block on the IO like that. Fog of war really isn't that important when you can't even reach the place you can see, and I'm almost never sitting here thinking "man, I wish I'd hired the princess over the smuggler so I can see what blue has on the other side of the map". So, I don't like this change.
Engineer block at 100%, same thing as above. Making something obsolete after a certain point is not a smart move.
Infil and thief are good enough, but some specialists will always just be a bit less useful than others
mathwhiz9 wrote:Infil and thief are good enough, but some specialists will always just be a bit less useful than others.
mathwhiz9 wrote:Funding: really? No. The whole point of funding is that it's a "higher" player helping out a "lower" player. The lower player can't win until they start to mine, and after they start to mine they can't receive that funding anymore. If you force a repercussion on the funder, nobody will ever find again. Period. Because why help out someone when a) they'll get bigger and bigger and try to take you over and b) it hurts you? Screw them, you're ahead and will want to keep your position. As to choosing one over the other, once again I don't really like it. Funding is supposed to give that nice boost to the player. If they're a good enough diplomat to have 3-4 other players want to fund them, then good on them. They deserve to run over whoever they want. It just really solidifies the importance of diplomacy and alliances. You force players to choose between keeping their own production or giving it away, and diplomacy will drop. It'll just be eternal truces all around, with no real reason to get players to like you.
mathwhiz9 wrote:Specialist Hiring: Please please devs do not do this. What you're proposing is that once someone is down to a few outposts, they might as well resign. Now this is my personal opinion, but I'm going to fight till the bitter end. I don't expect anything less of myself. Yeah, I hate seeing players gift away all of their specs because they don't really care. If we could do something about them, that'd be fine. But now you want to disable the players who actually want to keep trying? I'm a fairly good turtle, you can ask almost anyone. But when I go to turtle mode, I don't just surrender all my specs. Maybe I've done that once or twice in all my games. I normally wait a bit, then try to get out and attack again. If I die, then so be it. I'd rather have an elimination on my record than surrender everything I own. Cause who knows, maybe I will fight back. But to disrupt the hiring of specialists is not called for here. Maybe on players who are winning or over a certain outpost count, but definitely not under.