Strategy, feedback, or anything SUBTERFUGE-related
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Re: TopKilla - Subterfuge Balance Suggestions 12/21/16

Thu Mar 02, 2017 7:24 pm

Very low from what it seems

Re: TopKilla - Subterfuge Balance Suggestions 12/21/16

Fri Mar 03, 2017 8:18 am

aclonicy wrote:Very low from what it seems

Well I guess I'll just buy my friend a medal and hope

Re: TopKilla - Subterfuge Balance Suggestions 12/21/16

Sun Mar 05, 2017 3:08 pm

for kings, what if the 3 driller = 1 dead driller effect only applies when you dont have another specialist present?

for tycoons, what if the lower production time only applies when you dont have a specialist on the factory?

>:o im suddenly filled with random ideas hah, have not thought these through yet but it sounds kinda cool i think :P

Re: TopKilla - Subterfuge Balance Suggestions 12/21/16

Sun Mar 05, 2017 6:21 pm

p34chy wrote:for kings, what if the 3 driller = 1 dead driller effect only applies when you dont have another specialist present?

for tycoons, what if the lower production time only applies when you dont have a specialist on the factory?

>:o im suddenly filled with random ideas hah, have not thought these through yet but it sounds kinda cool i think :P

Just like how the admiral only speeds up when there aren't specs. This is great for a balance change
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