Sheep's Specialist Balance Suggestions

Strategy, feedback, or anything SUBTERFUGE-related

  • blobbydude wrote:Among some other problems pointed out, you super overpowered the diplomat. That mean no captive specialists whatsoever for any person with one.

    Ya. Diploma is already op with general.
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    whos sayin
     
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  • It looks like you edited your list since what other people are saying don't match up to what is on it now. Have you ever glanced at the balance patches? This game has been fine-tuned over the course of its entire lifetime. Many things you suggested have been tried before and been physically proven that they don't work such as:


    On my own personal opinion, here are a few other things I don't agree with:
    bleatingsheep39 wrote:Diplomat: Releases all captive specialists, not just ones in his range, and not just specialists at outposts.

    WAAAAAY too powerful, completely makes hiring a hypnotist useless if the opponent hires a diplomat, and there is no reason to ever hire more than 1 diplomat.
    bleatingsheep39 wrote:Revered Elder: No other specialists participate in combats involving you within his range, which would be the same as an outpost's sonar range.

    I feel like this kills the main uses of the revered elder. It prevents him from being good defensively since he cancels out all of your other defensive specialists. Additionally, he would be do nothing in sub to sub combat (assuming he works identically to the current diplomat) so certain set ups like having a nav + queen + revered elder for safety would no longer work.


    I don't necessarily agree or disagree with everything else on your list, these are just the ones I feel like were worth saying something about.
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  • Sorry, I think I got the Elder across wrong. It prevents all enemy specs. My bad. Also, other forumers such as Nojo have said the truth. The thief is underpowered, that's why I boosted it to 20%.

    As for the nav speed penalty, people also say the nav is OP. I mean, everyone who agrees with me here simply haven't been posting here lately.
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  • bleatingsheep39 wrote:Sorry, I think I got the Elder across wrong. It prevents all enemy specs. My bad. Also, other forumers such as Nojo have said the truth. The thief is underpowered, that's why I boosted it to 20%.

    As for the nav speed penalty, people also say the nav is OP. I mean, everyone who agrees with me here simply haven't been posting here lately.


    I agree with you, and I'm posting here.
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  • fatpig10 wrote:
    bleatingsheep39 wrote:Sorry, I think I got the Elder across wrong. It prevents all enemy specs. My bad. Also, other forumers such as Nojo have said the truth. The thief is underpowered, that's why I boosted it to 20%.

    As for the nav speed penalty, people also say the nav is OP. I mean, everyone who agrees with me here simply haven't been posting here lately.


    I agree with you, and I'm posting here.


    I also agree, really top notch ideas here Sheep. Thanks for helping!
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  • Thanks goat ;)
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  • I think foreman, pirate and sentry need nerfs. But sheep left anyway.
    mrfulloffish
     
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  • mrfulloffish wrote:I think foreman, pirate and sentry need nerfs. But sheep left anyway.


    No he didnt
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  • Yep, this to, why would post 3 times arguing with yourself, that's just no way
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    And that He died for me.
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  • I think sheep shouldnt make alts just to make it look like people agree with him. Cuz no one does
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    I shit you knot.
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