blobbydude wrote:Among some other problems pointed out, you super overpowered the diplomat. That mean no captive specialists whatsoever for any person with one.
Ya. Diploma is already op with general.
blobbydude wrote:Among some other problems pointed out, you super overpowered the diplomat. That mean no captive specialists whatsoever for any person with one.
bleatingsheep39 wrote:Diplomat: Releases all captive specialists, not just ones in his range, and not just specialists at outposts.
bleatingsheep39 wrote:Revered Elder: No other specialists participate in combats involving you within his range, which would be the same as an outpost's sonar range.
bleatingsheep39 wrote:Sorry, I think I got the Elder across wrong. It prevents all enemy specs. My bad. Also, other forumers such as Nojo have said the truth. The thief is underpowered, that's why I boosted it to 20%.
As for the nav speed penalty, people also say the nav is OP. I mean, everyone who agrees with me here simply haven't been posting here lately.
fatpig10 wrote:bleatingsheep39 wrote:Sorry, I think I got the Elder across wrong. It prevents all enemy specs. My bad. Also, other forumers such as Nojo have said the truth. The thief is underpowered, that's why I boosted it to 20%.
As for the nav speed penalty, people also say the nav is OP. I mean, everyone who agrees with me here simply haven't been posting here lately.
I agree with you, and I'm posting here.
mrfulloffish wrote:I think foreman, pirate and sentry need nerfs. But sheep left anyway.