Sheep's Specialist Balance Suggestions

Heya!
Let's jump straight in as I'm terrible at introductions.
Diplomat: Releases all captive specialists, not just specialists at outposts. Keeps his range.
Revered Elder: No enemy specialists participate in combats involving you within his range, which would be the same as an outpost's sonar range.
Foreman: No changes.
Engineer: 35% instead of 25.
Pirate: No change.
Lieutenant: 10 drillers destroyed instead of 5.
General: No change.
Princess: No change.
Intel Officer: Further officers after the first add 33%.
Infiltrator: Destroys 50% of shield charge or 20, whichever is higher.
Sentry: No change.
War Hero: 40 drillers instead of 20.
Tinkerer: No change.
MoE: Increases cap by 500 instead of 300.
Saboteur: No change.
Assassin: Only get one per hire.
Inspector: No change.
Sec Chief: +50% shield charge. So 10 becomes 15, 40 becomes 60.
DA: No change.
Thief: 20% instead of 15.
Smuggler: No change.
Tycoon: No change.
Navigator: Travels at 75% speed.
Martyr: Travels at 1.5x speed.
Helmsman: No change.
Hypnotist: No change.
King: 1 king is 1 in 5. 2 kings - 1/4. 3 kings - 1/3. 4 kings and above - 1/2.
Thanks, Sheep
Let's jump straight in as I'm terrible at introductions.
Diplomat: Releases all captive specialists, not just specialists at outposts. Keeps his range.
Revered Elder: No enemy specialists participate in combats involving you within his range, which would be the same as an outpost's sonar range.
Foreman: No changes.
Engineer: 35% instead of 25.
Pirate: No change.
Lieutenant: 10 drillers destroyed instead of 5.
General: No change.
Princess: No change.
Intel Officer: Further officers after the first add 33%.
Infiltrator: Destroys 50% of shield charge or 20, whichever is higher.
Sentry: No change.
War Hero: 40 drillers instead of 20.
Tinkerer: No change.
MoE: Increases cap by 500 instead of 300.
Saboteur: No change.
Assassin: Only get one per hire.
Inspector: No change.
Sec Chief: +50% shield charge. So 10 becomes 15, 40 becomes 60.
DA: No change.
Thief: 20% instead of 15.
Smuggler: No change.
Tycoon: No change.
Navigator: Travels at 75% speed.
Martyr: Travels at 1.5x speed.
Helmsman: No change.
Hypnotist: No change.
King: 1 king is 1 in 5. 2 kings - 1/4. 3 kings - 1/3. 4 kings and above - 1/2.
Thanks, Sheep