Custom Games maybe?

Strategy, feedback, or anything SUBTERFUGE-related
Wed Dec 28, 2016 9:43 pm

  • I'd really like to be able to make custom games in Subterfuge, if for no other reason than I'm in a game right now where two guys got early Kings, and now literally ever player with a snowball's chance in hell at winning has been gobbling up Hypnotists at every opportunity because it became an arms race where the winner is simply the luckiest, and I'd like to be able to play with custom rulesets to prevent maddening things like that from happening. Options could include:

    -Outright banning specialists
    -"No stacking" option where you can't get a second (or more) of any global effect specialist (or an ABSOLUTELY no stacking option where you're limited to one of any given spec)
    -Increased/decreased speed factor of subs
    -Increased/decreased base driller cap
    -Increased/decreased factory production rates
    -Increased/decreased generator output
    -Symmetrical hiring options, so everyone is presented with the same three options every round of hiring
    -Bigger/smaller maps relative to the average for the player count (you want to play 10-person map with 4 dudes? Why not?)
    -Increased/decreased Neptunium to win for longer/shorter games (or outposts required to win in conquest mode)
    thrackerzod
     
    Posts: 3
    Joined: Sun Nov 27, 2016 9:52 am

Fri Dec 30, 2016 8:37 am

  • thrackerzod wrote:I'd really like to be able to make custom games in Subterfuge, if for no other reason than I'm in a game right now where two guys got early Kings, and now literally ever player with a snowball's chance in hell at winning has been gobbling up Hypnotists at every opportunity because it became an arms race where the winner is simply the luckiest, and I'd like to be able to play with custom rulesets to prevent maddening things like that from happening. Options could include:

    -Outright banning specialists
    This can be achieved in forum games organised to say 'no specialists' Also, without specs Subterfuge is too simple a game to be fun.
    -"No stacking" option where you can't get a second (or more) of any global effect specialist (or an ABSOLUTELY no stacking option where you're limited to one of any given spec)
    Some people think that this should be in default games as stacking is OP.
    -Increased/decreased speed factor of subs
    A while ago, somebody suggested a faster game, and the replies make one realise the issues. For example, if the game ran at 10x speed it would disrupt people's sleep schedule (some players already die due to being attacked with speed buffs while they are sleeping) and if you made it so much faster you could play in one session of, say, 45 minutes, it would be hardcore stress throughout and there wouldn't be enough time to talk to people about alliances. A slower game would simply take far too long and few people would have the patience for it.
    -Increased/decreased base driller cap
    This makes little difference as the base driller cap is only 150.
    -Increased/decreased factory production rates
    Slower production rates mean the game ends up being slower, which as I mentioned above would be too slow for most people. Faster production rates would mean attacking factories is impossible, because by the time your sub arrives there it would have generated extreme amounts of drillers.
    -Increased/decreased generator output
    This would be interesting. Decreased output means people won't be able to build up huge amount of drillers, making specs like the War Hero and Lieutenant more effective. Increased output could be replaced by removing the output system altogether for infinite generation (which people like me achieve anyway by use of lots of MoEs)
    -Symmetrical hiring options, so everyone is presented with the same three options every round of hiring
    The randomness in your hires makes the game more interesting. You can see your next hires, and this would mean you know what your opponents can and, in many cases will hire.
    -Bigger/smaller maps relative to the average for the player count (you want to play 10-person map with 4 dudes? Why not?)
    This is really unbalanced and could well cause problems, but for casual games with friends this would be enjoyable.
    -Increased/decreased Neptunium to win for longer/shorter games (or outposts required to win in conquest mode)Longer games definitely aren't the way to go, because of what I've said above about patience. Shorter games would be Intresting, though.
    Baa.
    bleatingsheep39
     
    Posts: 809
    Joined: Thu Feb 25, 2016 11:11 pm
    Location: In the pasture.

Fri Jan 13, 2017 11:04 am

  • I haven't thumbed through some of the posts around and someone might have already suggested it but I was wondering if other type of custom games were brought up like team games? It does seem like if you play some games that some of the same players usually ally together. You could either pick your team or have it randomly selected at the start of the game and it would be a collective neptunium or a collective outpost count. Teams of 2-4 or a 5 on 5 battle.
    germanmonkeyboy
     
    Posts: 10
    Joined: Tue Oct 11, 2016 12:32 pm



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