Custom Games maybe?
Posted: Wed Dec 28, 2016 9:43 pm
I'd really like to be able to make custom games in Subterfuge, if for no other reason than I'm in a game right now where two guys got early Kings, and now literally ever player with a snowball's chance in hell at winning has been gobbling up Hypnotists at every opportunity because it became an arms race where the winner is simply the luckiest, and I'd like to be able to play with custom rulesets to prevent maddening things like that from happening. Options could include:
-Outright banning specialists
-"No stacking" option where you can't get a second (or more) of any global effect specialist (or an ABSOLUTELY no stacking option where you're limited to one of any given spec)
-Increased/decreased speed factor of subs
-Increased/decreased base driller cap
-Increased/decreased factory production rates
-Increased/decreased generator output
-Symmetrical hiring options, so everyone is presented with the same three options every round of hiring
-Bigger/smaller maps relative to the average for the player count (you want to play 10-person map with 4 dudes? Why not?)
-Increased/decreased Neptunium to win for longer/shorter games (or outposts required to win in conquest mode)
-Outright banning specialists
-"No stacking" option where you can't get a second (or more) of any global effect specialist (or an ABSOLUTELY no stacking option where you're limited to one of any given spec)
-Increased/decreased speed factor of subs
-Increased/decreased base driller cap
-Increased/decreased factory production rates
-Increased/decreased generator output
-Symmetrical hiring options, so everyone is presented with the same three options every round of hiring
-Bigger/smaller maps relative to the average for the player count (you want to play 10-person map with 4 dudes? Why not?)
-Increased/decreased Neptunium to win for longer/shorter games (or outposts required to win in conquest mode)