[PLEASE READ] Poll about game balance

Strategy, feedback, or anything SUBTERFUGE-related

What specs need change

King (Nerf)
28
18%
Admiral (Nerf)
9
6%
Tycoon (Nerf)
4
3%
Engineer (Buff)
6
4%
War Hero (Buff)
22
14%
Diplomat (Buff)
10
6%
Elder (Buff)
18
12%
Infiltrator (Buff)
34
22%
Thief (Buff)
18
12%
Other (Please explain)
6
4%
 
Total votes : 155


  • One question:
    Why did you guys get Noel into this?
    Only Ron posted saying he might make an update and all of you assume that Noel is also in on it despite Ron never mentioning him in his post. Just because they made the game together doesn't mean that both of them are updating it.
    I may be wrong about this and if I am, Noel, can you please reply to correct me?
    But if he doesn't reply then I am probably right.
    My new party trick:
    I swallow 2 pieces of string and an hour later they come out of my ass tied together.
    I shit you knot.
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    whos sayin
     
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  • whos sayin wrote:I think it should be called the rapist and it only gets female specialists and they are permanently scarred by losing part of their power. :D


    I know you're trying to be funny, but Rape jokes are not funny.

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    carter j burke
     
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  • Admirals are balanced until they cause sleeping problems. Then they cause problems not just in the game, but in players' lives. There should be a minimum time to travel between two outposts - 8-12 hours. Then we can all sleep a bit better and needn't be up at 3am worrying about attacks.
    Baa.
    bleatingsheep39
     
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  • bleatingsheep39 wrote:Admirals are balanced until they cause sleeping problems. Then they cause problems not just in the game, but in players' lives. There should be a minimum time to travel between two outposts - 8-12 hours. Then we can all sleep a bit better and needn't be up at 3am worrying about attacks.

    A 8 hour minimum is too high. I've seen many outposts less than 9 hours away so even one admiral would be useless in that situation. This would make admirals work more like smugglers by mostly helping in long trips but that only happens between already owned outposts anyways.
    My new party trick:
    I swallow 2 pieces of string and an hour later they come out of my ass tied together.
    I shit you knot.
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    whos sayin
     
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  • I disagree. Still, it should be 8 hours. Then one admiral helps with the average trip of 12.
    Baa.
    bleatingsheep39
     
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  • 8 is way too high. I don't want to waste part of a hire even though I only have 1 admiral.
    My new party trick:
    I swallow 2 pieces of string and an hour later they come out of my ass tied together.
    I shit you knot.
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    whos sayin
     
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  • I don't want ANY specialist to get nerfed. Only the weaker ones to get buffed.
    I think the bad offensive specs thief and infiltrator to get a 1.5x speed buff bc what many people complain about is the fact that they are always last to the fight despite having to be the first one there. The engi also needs his global to be buffed to about 1/3. I also think that the thief's quote needs a buff. His quote has nothing to do with his job and is a very general statement that any spec can say. It should be:
    A lock is just a test that separates the smart and the smarter.
    My new party trick:
    I swallow 2 pieces of string and an hour later they come out of my ass tied together.
    I shit you knot.
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    whos sayin
     
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  • I think this thread has served its point. Leave it to the devs, and let them get feedback to those who can write out a comprehensive and fully developed ideas.
    Supreme Leader; TopKilla
    topkilla
     
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  • My 'other' tick is:
    Create a thief promotion but leave current thief abilities untouched
    Change king from 1/3 to 1/4
    Improve infiltrator
    graybo
     
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  • Any word on when the devs plan to start working on this?
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    aclonicy
     
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