coltspaesano wrote:carter j burke wrote:4) custom server creation; allow restrictions on available specs in a game. Eg. Server creator can disable the ability to hire kings or admirals or whatever. This mixes things up and forces players to utilise new strategies... and shuts up the "omg king is OP" complainers. :p Who doesn't want to play a game where the only hires are infiltrators! Yeah!
This is going to be a hefty update, gonna be too much for the devs, they won't be willing to do it. Love the idea, but I doubt it will happen
Agreed, though I think this would be an ideal moneymaking update - put it all behind L3 and let game creators customize every feature of the game: speed (x.5, x1, x1.5, x2), specialists (no promotions, only promotable specs, only martyrs navs and pirates, etc), specialist multipliers (martyr blast radius is now 50% of outpost range, thief now steals 40%), starting stats (everyone starts with double drillers, or double outposts on a bigger map, base electricity is now 250, generators generate 100 instead of 50, factories produce x.5, x1, x1.5, x2).
There are so many options and I think the devs balanced them all really well - but I think there's a market for letting people customize exactly how their game will play. If you don't want kings, or stacking, or just want to play around with tons of giant explosive martyrs flying around everywhere
, you should be able to do that...for an additional fee. But realistically, this is a much bigger effort and with the game audience rather small right now, not enough people would buy to make it worthwhile.