Strategy, feedback, or anything SUBTERFUGE-related
Thu Jan 05, 2017 5:07 pm
One question:
Why did you guys get Noel into this?
Only Ron posted saying he might make an update and all of you assume that Noel is also in on it despite Ron never mentioning him in his post. Just because they made the game together doesn't mean that both of them are updating it.
I may be wrong about this and if I am, Noel, can you please reply to correct me?
But if he doesn't reply then I am probably right.
Thu Jan 05, 2017 9:09 pm
whos sayin wrote:I think it should be called the rapist and it only gets female specialists and they are permanently scarred by losing part of their power.
I know you're trying to be funny, but Rape jokes are not funny.
Sat Jan 07, 2017 12:43 pm
Admirals are balanced until they cause sleeping problems. Then they cause problems not just in the game, but in players' lives. There should be a minimum time to travel between two outposts - 8-12 hours. Then we can all sleep a bit better and needn't be up at 3am worrying about attacks.
Sat Jan 07, 2017 5:11 pm
bleatingsheep39 wrote:Admirals are balanced until they cause sleeping problems. Then they cause problems not just in the game, but in players' lives. There should be a minimum time to travel between two outposts - 8-12 hours. Then we can all sleep a bit better and needn't be up at 3am worrying about attacks.
A 8 hour minimum is too high. I've seen many outposts less than 9 hours away so even one admiral would be useless in that situation. This would make admirals work more like smugglers by mostly helping in long trips but that only happens between already owned outposts anyways.
Sat Jan 07, 2017 10:33 pm
I disagree. Still, it should be 8 hours. Then one admiral helps with the average trip of 12.
Sun Jan 08, 2017 8:31 am
8 is way too high. I don't want to waste part of a hire even though I only have 1 admiral.
Sun Jan 08, 2017 8:44 am
I don't want ANY specialist to get nerfed. Only the weaker ones to get buffed.
I think the bad offensive specs thief and infiltrator to get a 1.5x speed buff bc what many people complain about is the fact that they are always last to the fight despite having to be the first one there. The engi also needs his global to be buffed to about 1/3. I also think that the thief's quote needs a buff. His quote has nothing to do with his job and is a very general statement that any spec can say. It should be:
A lock is just a test that separates the smart and the smarter.
Sun Jan 08, 2017 3:21 pm
I think this thread has served its point. Leave it to the devs, and let them get feedback to those who can write out a comprehensive and fully developed ideas.
Tue Jan 10, 2017 5:08 am
My 'other' tick is:
Create a thief promotion but leave current thief abilities untouched
Change king from 1/3 to 1/4
Improve infiltrator
Tue Jan 10, 2017 5:47 am
Any word on when the devs plan to start working on this?
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