Subterfuge 3D watter

Strategy, feedback, or anything SUBTERFUGE-related
Wed Jan 04, 2017 3:03 pm

  • Another idea from me guys.

    We can all see the depths of the ocean bed in game highlighted by dark blue,blue and lighter blue.3 or 4 depths basicly.To recreate this into 3D water we need to add the watte a travel time between bases.It will be longer travel between bases with very deep water and faster in shallow.OK bye.
    fox-alpha-one
     
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Fri Jan 06, 2017 1:17 pm

  • Interesting idea, but that would just increase calculations even more, and unnecessarily, for the game (just think of pirates and navigators)
    Just imagine the game already does that, because maybe that's what it was from the start ;P
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    pandasecret
     
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Fri Jan 06, 2017 3:37 pm

  • pandasecret wrote:Interesting idea, but that would just increase calculations even more, and unnecessarily, for the game (just think of pirates and navigators)
    Just imagine the game already does that, because maybe that's what it was from the start ;P

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    nojo34
     
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Sat Jan 07, 2017 7:45 am

  • yes yes definitely a big job to execute but the game would be so much more unpredictable & interesting.Its just a sake of discussion to encourage people to fantasize we know anyways nothing of this will happen not the even slightest change.OK bye
    fox-alpha-one
     
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Sat Jan 07, 2017 12:11 pm

  • submarines are deep-sea, meaning shallow water should be completely impassable!
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    silverberg
     
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Sat Jan 07, 2017 5:20 pm

  • It shouldn't take longer to travel when its deeper. Sub's always travel horizontally at a fixed elevation unless they are surfacing or diving which doesn't happen in this game.
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    whos sayin
     
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