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Subterfuge 3D watter

Posted:
Wed Jan 04, 2017 3:03 pm
by fox-alpha-one
Another idea from me guys.
We can all see the depths of the ocean bed in game highlighted by dark blue,blue and lighter blue.3 or 4 depths basicly.To recreate this into 3D water we need to add the watte a travel time between bases.It will be longer travel between bases with very deep water and faster in shallow.OK bye.
Re: Subterfuge 3D watter

Posted:
Fri Jan 06, 2017 1:17 pm
by pandasecret
Interesting idea, but that would just increase calculations even more, and unnecessarily, for the game (just think of pirates and navigators)
Just imagine the game already does that, because maybe that's what it was from the start ;P
Re: Subterfuge 3D watter

Posted:
Fri Jan 06, 2017 3:37 pm
by nojo34
pandasecret wrote:Interesting idea, but that would just increase calculations even more, and unnecessarily, for the game (just think of pirates and navigators)
Just imagine the game already does that, because maybe that's what it was from the start ;P
Pandas back? What a day to be alive.
Re: Subterfuge 3D watter

Posted:
Sat Jan 07, 2017 7:45 am
by fox-alpha-one
yes yes definitely a big job to execute but the game would be so much more unpredictable & interesting.Its just a sake of discussion to encourage people to fantasize we know anyways nothing of this will happen not the even slightest change.OK bye
Re: Subterfuge 3D watter

Posted:
Sat Jan 07, 2017 12:11 pm
by silverberg
submarines are deep-sea, meaning shallow water should be completely impassable!
Re: Subterfuge 3D watter

Posted:
Sat Jan 07, 2017 5:20 pm
by whos sayin
It shouldn't take longer to travel when its deeper. Sub's always travel horizontally at a fixed elevation unless they are surfacing or diving which doesn't happen in this game.