More specialist Ideas.

Strategy, feedback, or anything SUBTERFUGE-related
Wed Mar 01, 2017 3:28 pm

  • Here are some more specialist ideas that I've come up with.
    Constructive criticism are welcome.


    Duke
    Local: drillers don't use power
    "Managing your resources is a key to success."

    Duke -> Lord
    Your factories within lord's outpost's sonar range produce +2 drillers each production and generators produce 10 more energy.
    "There is no limit in life, but the limit you set yourself."

    Guard - 2 units
    Local: Add 10 to outpost's maximum shield charge.
    "Defence is not for the weak, but to protect those that you love."

    Diplomat -> ambassador
    Cannot be assassinated. Shows location of all specialists. Gifts towards and from other players travel at 3 times the speed of an ordinary sub.
    "Wise words are worth 1000 drillers."

    Explorer
    When travelling at an outpost hidden from your radar, travel at 3 times the normal speed.
    "There is no reason to fear the unknown."
    Last edited by bluepanda on Thu Mar 02, 2017 2:33 am, edited 1 time in total.
    Panda is simple. He sees bubbles, he pops them. He doesn't see bubbles he takes naps.
    User avatar
    bluepanda
     
    Posts: 16
    Joined: Wed Jan 18, 2017 2:07 am
    Location: Inside an indestructible bubble in the depth.

Wed Mar 01, 2017 6:54 pm

  • Ambassador & explorer sound interesting, others are just sorta rehashes of what other specialists provide in one way or another
    colonelblair
     
    Posts: 47
    Joined: Mon Oct 10, 2016 2:24 pm



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 30 guests
cron