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More specialist Ideas.

PostPosted: Wed Mar 01, 2017 3:28 pm
by bluepanda
Here are some more specialist ideas that I've come up with.
Constructive criticism are welcome.


Duke
Local: drillers don't use power
"Managing your resources is a key to success."

Duke -> Lord
Your factories within lord's outpost's sonar range produce +2 drillers each production and generators produce 10 more energy.
"There is no limit in life, but the limit you set yourself."

Guard - 2 units
Local: Add 10 to outpost's maximum shield charge.
"Defence is not for the weak, but to protect those that you love."

Diplomat -> ambassador
Cannot be assassinated. Shows location of all specialists. Gifts towards and from other players travel at 3 times the speed of an ordinary sub.
"Wise words are worth 1000 drillers."

Explorer
When travelling at an outpost hidden from your radar, travel at 3 times the normal speed.
"There is no reason to fear the unknown."

Re: More specialist Ideas.

PostPosted: Wed Mar 01, 2017 6:54 pm
by colonelblair
Ambassador & explorer sound interesting, others are just sorta rehashes of what other specialists provide in one way or another