Running away...

As much as I appreciate the empty outpost as the defender runs away I do find little disappointed as a game mechanic. Pulled the following suggestion from my suggestion box post.
Minimum 1 troop per shield. This will make it less likely the losing target of an attack will run with all troops. It will also make it harder for an aggressor to overwhelm an opponent. May want to increase driller production limits to compensate. Say by player shield total.
Minimum 1 troop per shield. This will make it less likely the losing target of an attack will run with all troops. It will also make it harder for an aggressor to overwhelm an opponent. May want to increase driller production limits to compensate. Say by player shield total.