Silly specialist tricks

Strategy, feedback, or anything SUBTERFUGE-related
Tue Aug 18, 2015 2:09 pm

  • I'm using one pretty amazing strategy to produce a lot of drillers quickly, I have two foremen and a tycoon on a factory, it will produce 21 drillers every 5-ish hours. And counting my other factories in that game, I can produce 257 drillers a day.
    doopay
     
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Thu Nov 19, 2015 5:24 pm

  • Once I have a general, I set up a rapid fire specialist parade, each arriving at the enemy outpost on an empty sub, minutes apart.

    The last sub carries my attacking force with no specialists. Each sub will lose tge battle, but chip away drillers 10 at a time. When you finally take over the outpost, you recover the specks lists and attack the next outpost.

    This technique works really well if you have specialists that aren't actually useful.
    dkburden
     
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Thu Nov 19, 2015 5:59 pm

  • I have found that the assasin pirate navigator is quite difficult to pull off but I think there are a few other specialists that can fill that role. Here are a few that could work the same or almost as good. Double agent, war hero (if you have enough drillers), engineer (same thing), sabatour (if you can take the outpost before it returns. These will al de very will hunting queens in the right circumstance.
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    chariot rider
     
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Sat Nov 21, 2015 7:25 pm

  • Braxo wrote:Do remember that many of these "combos" require not only multiple specialists but specialists that are also promoted.

    The double engineer trick, while devastating, isn't unbalanced. It requires a hefty cost for the person employing it as it is using four specialist hires.

    And to defeat it? A simple assassin.


    I just had a double engineer/admiral combo taken out by a pirate/martyr i didnt see
    yottawatts
     
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Sat Nov 21, 2015 7:51 pm

  • General Party:
    Planning to have 4 Generals (in my current game in about 20 hours) is basically just OP, any outpost defended with less then 40 can be taken as long as I send enough driller to counter their shield first.

    Generals + King + Security Chiefs + Thieves party
    Ok I was lying, Actually I have (or am going to have in 20 hours) 4 generals and 1 king and 2 security chiefs and 2 thieves so....yeah.....
    and all thanks to my hypnotist :mrgreen: (which is HUGELY underrated, especially when you have people resigning)
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Sat Nov 21, 2015 7:55 pm

  • doopay wrote:I'm using one pretty amazing strategy to produce a lot of drillers quickly, I have two foremen and a tycoon on a factory, it will produce 21 drillers every 5-ish hours. And counting my other factories in that game, I can produce 257 drillers a day.

    hahahaha haven't you seen any higher than that? I once had 4 tycoons in this game where everyone was suddenly crazy about driller production, and I had about +484 drillers every day. But then there was this one guy who had +750 drillers a day, which was higher than his electricity cap!!!
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
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    tw2000
     
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Sat Nov 21, 2015 10:37 pm

  • yottawatts wrote:
    Braxo wrote:Do remember that many of these "combos" require not only multiple specialists but specialists that are also promoted.

    The double engineer trick, while devastating, isn't unbalanced. It requires a hefty cost for the person employing it as it is using four specialist hires.

    And to defeat it? A simple assassin.


    I just had a double engineer/admiral combo taken out by a pirate/martyr i didnt see


    Ouch, that's painful. I've recently started strategically placing specialists in spots nobody can see. It's come in handy a couple times.
    Bigredsk10
     
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Sat Nov 21, 2015 10:54 pm

  • The only thing I have a problem with is 2 kings, we need some specialist like a princess that will take a king's place if you lose one
    kingtwyf1
     
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Sun Nov 22, 2015 9:00 am

  • About to try out the Thief + double Engineer combo.
    That basically means as long as I have over 70% of their size, not only will I win, but I will GAIN extra drillers from the Thief whose captured drillers will be repaired!
    The only thing that could stop that is the assassin/martyr/double agent.
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    pandasecret
     
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Sun Nov 22, 2015 9:02 am

  • pandasecret wrote:About to try out the Thief + double Engineer combo.
    That basically means as long as I have over 70% of their size, not only will I win, but I will GAIN extra drillers from the Thief whose captured drillers will be repaired!
    The only thing that could stop that is the assassin/martyr/double agent.

    And I also have a nav/pirate/assassin combo too, meaning I can protect the thief&2Engineers combo from incoming killers. To achieve that, it means a total of 8 hires. (I got lucky that a player gifted me their foreman).
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    pandasecret
     
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