Limit admirals to a maximum of 2

Strategy, feedback, or anything SUBTERFUGE-related
Wed Nov 15, 2017 2:49 pm

  • In the past the King is nerfed. I remember games where everybody was doing their best to combine the kings and make 1 superplayer who could win the game for the whole alliance.
    After a while the king got nerfed to 1 and this matter was settled.

    Now we have another problem with the admiral. Atm some high ranking games are just making sure 1 superplayer is being created with as many admirals as possible. When someone has 4 movement speed nothing can stop them. Combined with a king and high production they can roll over the board very quickly and win the game for their alliance & friends.

    Is it an idea to nerf the global effect of the admiral to a maximum of two?
    How do people think about this?
    Does anyone has a better suggestion? Maybe nerf it to 3? Or let every extra admiral have a less global effect. (example: 1adm = +1speed, 2 adm = +1.8 speed, 3 adm 2.4 speed, 4 adm = 2.8 speed)
    Maybe its an idea to give admirals an option to 'fuse' with another specialists. It makes the admiral be consumed forever and give another specialist is has ' fused ' with a permanent movementspeed of +0.2 or more.

    These things are just some ideas. Let me know what you think.
    flappie
     
    Posts: 1
    Joined: Sat Nov 11, 2017 12:32 am

Wed Nov 15, 2017 2:55 pm

  • Or just cap or eliminate gifting except for drillers. IMO there is no reason for it to exist in game. Sure there are ways around it. Or make how much points you get reflective of how many specs you have left so every spec you give away without getting someone back takes 15% away from how much sr you can earn.
    rlin81
     
    Posts: 440
    Joined: Sun Nov 15, 2015 6:49 pm

Thu Nov 16, 2017 11:50 am

  • Meeeeeeeeeeeeeeh.
    He was a fine player :D
    RIP rooz!

    (Im alive , just stopped playing !)
    roozbeh
     
    Posts: 280
    Joined: Sun Jan 24, 2016 2:26 am
    Location: Iran - Canada

Wed Nov 29, 2017 3:29 am

  • Let’s just ban ALL specialists. :p
    "I work for the company. But don't let that fool you, I'm really an okay guy."
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    carter j burke
     
    Posts: 379
    Joined: Sun Oct 25, 2015 3:33 pm

Fri Mar 23, 2018 6:09 am

  • rlin81 wrote:Or just cap or eliminate gifting except for drillers. IMO there is no reason for it to exist in game. Sure there are ways around it. Or make how much points you get reflective of how many specs you have left so every spec you give away without getting someone back takes 15% away from how much sr you can earn.


    How about when you're trading specialists or sending all your shit to your ally before you die?
    siege
     
    Posts: 2
    Joined: Fri Mar 23, 2018 5:58 am

Tue Apr 17, 2018 12:47 am

  • You can trade and you can gift all your stuff but generally its somewhat hard to die if you play carefully. Gifting away all your stuff is just really boring for the other players. Imagine going to Monopoly and your opponent gifts away everything to your opponent rather than role the dice. You are being somewhat a bad looser. The winner may not have deserved the win. The person who maybe worked for their win now gets possibly screwed over just because their enemy were gifted many things. There are ways around it and as a turtle its somewhat interesting the act of staying alive. Most of the puzzles the game shows you are when you are the underdog and that is usually when I learned the post as a player. In my opinion gifting everything to an ally is poor sportsmanship.

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    rlin81
     
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    Joined: Sun Nov 15, 2015 6:49 pm



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