In the past the King is nerfed. I remember games where everybody was doing their best to combine the kings and make 1 superplayer who could win the game for the whole alliance.
After a while the king got nerfed to 1 and this matter was settled.
Now we have another problem with the admiral. Atm some high ranking games are just making sure 1 superplayer is being created with as many admirals as possible. When someone has 4 movement speed nothing can stop them. Combined with a king and high production they can roll over the board very quickly and win the game for their alliance & friends.
Is it an idea to nerf the global effect of the admiral to a maximum of two?
How do people think about this?
Does anyone has a better suggestion? Maybe nerf it to 3? Or let every extra admiral have a less global effect. (example: 1adm = +1speed, 2 adm = +1.8 speed, 3 adm 2.4 speed, 4 adm = 2.8 speed)
Maybe its an idea to give admirals an option to 'fuse' with another specialists. It makes the admiral be consumed forever and give another specialist is has ' fused ' with a permanent movementspeed of +0.2 or more.
These things are just some ideas. Let me know what you think.