This idea came to me during a late/end-game where my territory is pretty significantly spread. What I'm finding is that I have factories in areas very far from action producing drillers that are very difficult to get to the fight.
I'd love the option to be able to toggle specific factories to be disabled. This wouldn't result in their production moving elsewhere, just lost, but the benefit would be that I'm not hitting capacity as soon and could keep factories closer to the line producing for longer.
Implementation-wise, there would be a new Disable/Enable Production button on factory outposts, similar to shields. When disabled, a factory would appear as it does when at capacity, with the red light blinking. Re-enabling a factory would cause the production timer to reset.
I think this makes sense logically in how a real world leader would manage their production when nearing capacity, and there's no inherent bonus to doing it as the leader loses momentary production in favor of localized production. That trade-off seems to fit with a lot of the other trade-offs that the game makes you consider.
Thoughts?