I don't think that is what I am seeing Ron. Here is a situation in my existing game (Screen shot of combat predictor attached).
Starting strength
Enemy: 93
Me: 68
Enemy War Hero kills 20:
Enemy: 93
Me: 48
Kings effect applied:
Enemy: 77 (my king destroyed 16 - makes sense. 1/3 of 48)
Me: 23 (enemy king destroyer 25 - doesn't make sense. Why didn't the enemy king destroy 31 - 1/3 of 93)
It looks to me like my king "went first", reduced the enemy's force to 77, and then his King's effect was calculated based on this reduced 77 quantity—not the pre-driller phase quantity of 93.
Build: 410
Game: Rock And Roll All Night! (1413)
Rules: 25
Tick: 1233
Player: Rkduke (id: 1918 index: 5)
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