New Specialist Upgrade for the Martyr

Strategy, feedback, or anything SUBTERFUGE-related

  • Hello,

    A while back, there was an increase in drilling costs to keep people from just entering drilling wars at the end of the game. This got me thinking, and I have a Martyr upgrade to propose.

    This unit would temporarily prevent an outpost from functioning. In its simplest form, it would disrupt one cycle or perhaps x hours. Alternatively, it could persist until removed by some other specialist, such as the Hypnotist or Diplomat, at which point it could either return to the original player, disappear or be converted to the enemy's side.

    Because it might be used to disrupt a mine, and mines are usually near the center of a player's territory, it could be impossible to attack to allow it to reach its target.

    I have thought of two possible names: Jester or Celebrity. The idea is that the unit distracts the enemy, rendering the outpost useless. It could also be a Diplomat upgrade.
    tacitus
     
    Posts: 2
    Joined: Sun Sep 27, 2015 1:42 pm


  • I was thinking of an upgrade to a martyr myself, where you could halt the location of the sub carrying it and then whenever another sub entered the radius of the martyr it would trigger the explosion.

    A way to cut off a lane and perhaps defend against a navigator causing somebody to send a navigator around the area.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
    Joined: Fri Mar 13, 2015 3:41 pm


  • the idea of a specialist that disables outposts is already on our list... great minds think alike ;)

    we won't be adding any new specialists before launch, but we probably will add some post-launch at some point if we continue to work on the game.
    User avatar
    ron
     
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    Joined: Mon Mar 10, 2014 9:05 am



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