I understand where you're coming from, and I've seen at least one other post about rewards for testers, so I assume a few more people are
thinking (hoping) the same. But I also think it's about time for the devs to start getting paid for their effort.
If we want to keep playing multiple games, schedule lots of orders, etc., it's nice to camouflage it as 'rallying additional newbies in the first month' but then what in month two? We'll still want to be able to play maybe 2 games at the same time, and schedule more than 4 orders for during the night or during the working day.
I think a certain amount of the people who are interested in a game like Subterfuge have already found it and are currently testing it, so the devs would waste certain income by not letting us pay. (I know you're only talking about a reward for the first month so this point doesn't apply to your post.)
I'm really glad the devs chose not to go with consumable IAP's in this game. So while $10 is above mobile standards, I spent a lot more time on this game in one week of testing, than on the movie I saw in the cinema last saturday, which also cost me $10. Additionaly, the boardgame Diplomacy costs €30 and then you have to find 7 friend who can also take a day off and then you also have to move all the pieces on the board yourself.
The game's worth it, we got to play for free and have lots of fun in exchange for testing. I'll gladly upgrade the day it comes out. I think the devs deserve better than giving us deals/discounts/etc. but hey, it doesn't hurt to ask, you can always try.
