Destroyed Outposts...

Strategy, feedback, or anything SUBTERFUGE-related
Sat Oct 17, 2015 5:00 pm

  • I noticed that once the Martyr is used and an outpost is destroyed, you can still ship drillers to wrecked outpost. There doesn't seem to be a viable explanation on how to reactivate an Outpost (or of its even possible) a little infor would be helpful.
    moseus
     
    Posts: 1
    Joined: Sat Oct 17, 2015 4:58 pm

Sat Oct 17, 2015 5:09 pm

  • Once an outpost is destroyed, it stays in that state and can't switch.

    You are correct though that you can ship drillers to it and own it. Owning it allows you to clear some fog of war, and specialists like a smuggler can travel to it at 3x speed which may be convenient for getting drillers staged on the front lines.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
    Joined: Fri Mar 13, 2015 3:41 pm

Mon Oct 19, 2015 7:24 am

  • Does owning a destroyed outpost count towards your Neptunium production?
    portmanteur
     
    Posts: 4
    Joined: Thu Oct 15, 2015 10:02 am

Mon Oct 19, 2015 10:28 am

  • Yes, destroyed outposts do count toward your neptunium.
    dane69
     
    Posts: 122
    Joined: Thu Sep 17, 2015 9:16 am

Mon Oct 19, 2015 5:44 pm

  • Last time I owned a destroyed outpost it didn't count towards mining. However, I'm not sure if there has been a rule change to change this.

    Destroyed outposts let you station drillers in them and to gain line of sight. They make a good place to put a sentry. They also allow you to use a smuggler to move at 3x speed towards them. But not for gaining neptunium as far as I am aware.
    Champinoman
     
    Posts: 276
    Joined: Tue Feb 17, 2015 2:07 pm

Mon Oct 19, 2015 5:54 pm

  • When you click on the Intelligence Reports panel, and view outposts, there isn't an icon for owning destroyed outposts. I then when into a recent game with a destroyed outpost and it wasn't included in the owner's count.

    So a destroyed outpost doesn't count towards the Neptunium production.

    Still, I find there can be strategic reasons to own one and generally players don't expend resources to fight over one.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
    Joined: Fri Mar 13, 2015 3:41 pm

Mon Oct 19, 2015 8:57 pm

  • @Braxo look at our last game. I have 14 factories, 9 gens and 3 mines. I have 13 factories and 1 destroyed factory (boxlighter) yet I am still making 78/day.
    dane69
     
    Posts: 122
    Joined: Thu Sep 17, 2015 9:16 am

Tue Oct 20, 2015 5:25 am

  • @Dane, For that live broadcast game, I didn't want to count all your outposts, you had too many to keep straight, ha.

    But, watching the time machine, I didn't see any changes to the predicted end of the game when you took the destroyed Boxlighter. But if you watch when you take Shasta and Vintgar, the predicted time changes.

    So I went aheard and listed them to make sure I wasn't missing any:

    1. Dakuwaqa
    2. Kai-Chan
    3. Mazu
    4. McGuire
    5. Naija
    6. Oaktown
    7. Sagan
    8. Samet
    9. Saltmine
    10. Sedna
    11. Sivan
    12. Smithrand
    13. Tometz
    14. Woodridge

    Destroyed Boxlighter would make that 15.
    "If we don't know what we are doing, the enemy certainly can't anticipate our future actions." - Colonel Goodhead
    Braxo
     
    Posts: 141
    Joined: Fri Mar 13, 2015 3:41 pm

Tue Oct 20, 2015 9:04 am

  • ...alright I can't count. Sorry for the false info, everyone #LargeEmpireProbz
    dane69
     
    Posts: 122
    Joined: Thu Sep 17, 2015 9:16 am

Wed Oct 21, 2015 11:05 am

  • What about destroyed mines? Obviously they don't produce Np or count towards other mines' Np output, but do I lose 20% of my Np when I lose control of a destroyed mine? Do I lose Np when the mine is destroyed if I retain control of it?
    killthefuture
     
    Posts: 5
    Joined: Sun Oct 18, 2015 5:45 am

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