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converting outposts

Posted:
Sat May 24, 2014 12:39 pm
by aireye
It might be an interesting feature to be able to spend Drillers to convert an outpost from one type to another.
Re: converting outposts

Posted:
Sun May 25, 2014 8:09 am
by Brin Caspian
Maybe send the Drillers to a City where they can be repurposed over a normal production cycle (8h isn't it) and turned into Builders. Then the builders (who have no combat power) can convert a factory into a Generator, or a destroyed outpost into a Factory. Make it progressive, Generators can only be built from a Factory. Require a significant number of them. Drillers need to sit at a City for 8 hours after repurposing is selected before they become Builders.
Re: converting outposts

Posted:
Mon May 26, 2014 8:10 pm
by ron
are you suggesting this as a way to address an issue with the game, or putting it out there as a could-be-neat idea?
Re: converting outposts

Posted:
Thu Aug 21, 2014 8:10 am
by phosfiend
I could also picture this for converting old destroyed outposts. It would cost drillers, or a specific specialist (maybe not the latter) to convert it to something usable again. Might be an interesting way to keep the board changing?
Re: converting outposts

Posted:
Thu Aug 21, 2014 8:38 am
by ron
that could be really cool actually, because it plays well into the fiction of the game (which we haven't really pushed yet, at all)