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[SUGGESTION] Specialist global abilities

PostPosted: Wed Oct 21, 2015 10:40 am
by adma
I think it would be beneficial, especially to newcomers, if there was some sort of icon in the specialist description that denotes a global ability. Or perhaps more practical is an icon to denote when the specialist needs to be present for the ability to take effect. Alternatively, you could just edit the ability descriptions to be more explicitly defined.

I've introduced a few people to the game, and this is a point of confusion with nearly all of them. They all get stuck on deciphering whether or not the ability has a global effect.


UPDATE: they have added "global" and "local" to the official documentation. thanks!
http://play.subterfuge-game.com/docs/Rulebook/Specialists.html

Re: [SUGGESTION] Specialist global abilities

PostPosted: Wed Oct 21, 2015 10:49 am
by Bigredsk10
Thumbs up from me on this suggestion.

Re: [SUGGESTION] Specialist global abilities

PostPosted: Wed Oct 21, 2015 10:54 am
by FateCreatr
That is one of the reasons I built out the Wiki. Please check out the specialists descriptions there.

http://subterfuge.wikia.com/wiki/Specialists

Re: [SUGGESTION] Specialist global abilities

PostPosted: Wed Oct 21, 2015 2:47 pm
by roadkiehl
I agree completely. The information is out there, but I doubt the average player will search for it. Just the adjective "global" will make a world of difference.