[FEATURE REQUEST] Game achievements/awards at end of match

Strategy, feedback, or anything SUBTERFUGE-related

  • At the conclusion of each game, a screen will show awards given to players of the game. For example:

    Chatterbox: Player who typed the most characters
    Coward/Peacemaker/Oblivious/Observer: Player who lost the least amount of subs
    Hoarder/AFK: Player who was supply capped the longest
    Philanthropist/Bono: Most subs gifted away (with a minimum threshold)
    Addict: Spent most time online

    Complex awards where many factors are to be considered:

    Fugitive: Player who evicted his queen multiple times when enemy was close (its hard to quantify it)
    Ninja: Queen was never spotted by another player
    Caesar/Emperor: Controlled all bases, could have awards given out by scale ie 50%/75%/100%
    Dwarf: built > 4 mines
    Columbus: had a sub at sea for X hours (X being slightly more than half the circumference of the map)
    Back to the future: Most amount of actions scheduled ahead of time
    Warlord/Lone Wolf: Attacked at least a base of each player
    Pirate: Yarrr!

    Oct 26 2015 Edit: here's a few more awards

    Alcatraz - own a base for 24 hours while holding >8 specialists captive
    Fox River 8 / saving private ryan - save 8 of your specialists from captivity
    Smooth operator - converting 8 specialists to join you
    Casanova / Rasputin - convert 3 princesses/queens
    Vatican - end the game with 1 base
    [need input] - release 10 captive specialists
    Blindsided - Get eliminated in 36 hours
    Bully / Blitz / Bloodthirsty - Eliminate a player in 36 hours
    Sniper - eliminate a player with a sub which has travelled for > 48 hours (excluding navigators)
    China - own 20 factories
    Nuclear Power - have 1k energy
    Renewable /Clean / Green energy or Tesla - exceed 800 power & <50% energy comes from gens (majority comes from specs and funding)
    Lord of War - fund 4 players for 24 hours
    Noah's Ark - load up >150 drillers and sail for 36 hours
    Little brother - receive funding from 3 players for 24 hours
    Snake eyes (GI Joe) - survive the game without sending a single message
    Can't find good help these days - your queen is at the same base where a players queen is eliminated
    Zena / one small step for man - your queen is on the ship that takes control of another base
    Revenge - in a separate game, eliminate a player who eliminated you in the last 5 games
    Feud - kill / be killed by the same player 2 games in a row
    Marriage counselling - kill / be killed by the same player 3 games in a row
    Tourist hotspot - Have ships from 3 players land on the same base in 6 hours (and still control the base)
    Armageddon / Many enemies- Have ships from 3 players land on the same base in 6 hours (lose the base)


    Inspired by the Warcraft 3 custom map Assassins [http://www.getassassins.com/wc3_map/Gameplay/Assassins_gameplay_Awards.php] .

    Some examples from the game:
    Button Masher - most orders given
    Efficient - least orders given

    At the end of the game, there would be a table showing the stats (KDA etc). Awards would be shown in the same table:

    Winner -award A- -B- -C- -D-
    2nd place -A- -B- -C- -D-
    etc.

    The nature of the awards tend to be unique (crowning the player who did something the most or least). Awards whose prerequisites were not triggered would not be shown. Get creative and maybe we could see this happen.
    Last edited by tempjin on Mon Oct 26, 2015 6:40 am, edited 1 time in total.
    tempjin
     
    Posts: 3
    Joined: Sun Oct 18, 2015 2:24 am


  • I fully second that, It would give some calore to the end game screen.
    ludora seria est
    User avatar
    monorator
     
    Posts: 45
    Joined: Fri Oct 16, 2015 4:35 pm


  • Would love to have achievements/badges of some sort for various things as you have mentioned.

    Would also like to have some sort of honour system where each player has a certain amount of honour to hand out per game.
    stitch29
     
    Posts: 72
    Joined: Tue Jan 06, 2015 5:28 am


  • This is a great idea
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All


  • There should be an award for the most honest person and the backstabber, both voted by the players :mrgreen:
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand


  • tw2000 wrote:There should be an award for the most honest person and the backstabber, both voted by the players :mrgreen:


    This^

    And I fully support the idea!
    Maybe unlocking achievements would give you alternate Specialist artwork? Or even emblems on your Access card?!
    Does China have Owls? Who knows? Lets find out together!

    Taking a break...
    User avatar
    chinahasowls
     
    Posts: 15
    Joined: Fri Oct 16, 2015 8:25 pm


  • Not a coder, but not sure how much work will have to be put into the game system to track all the different variables. Also server load will be taxed further to collect and analyze data of 3k simultaneous games.

    I was hoping other players could cook up some unique awards to help the devs out. :D
    tempjin
     
    Posts: 3
    Joined: Sun Oct 18, 2015 2:24 am


  • this would be fantastic! As it is, it's a little sad seeing it just end so nonchalantly after investing a week or more into the game.
    gnarlywhal
     
    Posts: 12
    Joined: Tue Oct 20, 2015 9:04 am


  • Most Duplicitous: Sent messages to the most players
    Most Reclusive: Sent messages to the least players

    The Switzerland Award: Never attacked or was attacked
    "Can I make a suggestion that doesn't involve violence, or is this the wrong crowd for that?" -Hoban 'Wash' Washburn, Serenity
    User avatar
    roadkiehl
     
    Posts: 777
    Joined: Sat Aug 29, 2015 12:43 pm
    Location: Above It All


  • Think this is a great idea, stuff like this adds a bit of colour - you could even be allowed to look at opponent's previous awards and get a bit of an idea how they play?


    My only reservation would be against the revenge/feud ideas suggested in the OP - game-to-game alliances are expressly discouraged, I suspect that introducing rewards for game-to-game vendettas might be the start of game-to-game relationships being built between players?
    granthor
     
    Posts: 30
    Joined: Tue Oct 20, 2015 3:03 am

Next


Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 18 guests