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[FEATURE REQUEST] Game achievements/awards at end of match

PostPosted: Sun Oct 25, 2015 10:10 am
by tempjin
At the conclusion of each game, a screen will show awards given to players of the game. For example:

Chatterbox: Player who typed the most characters
Coward/Peacemaker/Oblivious/Observer: Player who lost the least amount of subs
Hoarder/AFK: Player who was supply capped the longest
Philanthropist/Bono: Most subs gifted away (with a minimum threshold)
Addict: Spent most time online

Complex awards where many factors are to be considered:

Fugitive: Player who evicted his queen multiple times when enemy was close (its hard to quantify it)
Ninja: Queen was never spotted by another player
Caesar/Emperor: Controlled all bases, could have awards given out by scale ie 50%/75%/100%
Dwarf: built > 4 mines
Columbus: had a sub at sea for X hours (X being slightly more than half the circumference of the map)
Back to the future: Most amount of actions scheduled ahead of time
Warlord/Lone Wolf: Attacked at least a base of each player
Pirate: Yarrr!

Oct 26 2015 Edit: here's a few more awards

Alcatraz - own a base for 24 hours while holding >8 specialists captive
Fox River 8 / saving private ryan - save 8 of your specialists from captivity
Smooth operator - converting 8 specialists to join you
Casanova / Rasputin - convert 3 princesses/queens
Vatican - end the game with 1 base
[need input] - release 10 captive specialists
Blindsided - Get eliminated in 36 hours
Bully / Blitz / Bloodthirsty - Eliminate a player in 36 hours
Sniper - eliminate a player with a sub which has travelled for > 48 hours (excluding navigators)
China - own 20 factories
Nuclear Power - have 1k energy
Renewable /Clean / Green energy or Tesla - exceed 800 power & <50% energy comes from gens (majority comes from specs and funding)
Lord of War - fund 4 players for 24 hours
Noah's Ark - load up >150 drillers and sail for 36 hours
Little brother - receive funding from 3 players for 24 hours
Snake eyes (GI Joe) - survive the game without sending a single message
Can't find good help these days - your queen is at the same base where a players queen is eliminated
Zena / one small step for man - your queen is on the ship that takes control of another base
Revenge - in a separate game, eliminate a player who eliminated you in the last 5 games
Feud - kill / be killed by the same player 2 games in a row
Marriage counselling - kill / be killed by the same player 3 games in a row
Tourist hotspot - Have ships from 3 players land on the same base in 6 hours (and still control the base)
Armageddon / Many enemies- Have ships from 3 players land on the same base in 6 hours (lose the base)


Inspired by the Warcraft 3 custom map Assassins [http://www.getassassins.com/wc3_map/Gameplay/Assassins_gameplay_Awards.php] .

Some examples from the game:
Button Masher - most orders given
Efficient - least orders given

At the end of the game, there would be a table showing the stats (KDA etc). Awards would be shown in the same table:

Winner -award A- -B- -C- -D-
2nd place -A- -B- -C- -D-
etc.

The nature of the awards tend to be unique (crowning the player who did something the most or least). Awards whose prerequisites were not triggered would not be shown. Get creative and maybe we could see this happen.

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Sun Oct 25, 2015 11:01 am
by monorator
I fully second that, It would give some calore to the end game screen.

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Sun Oct 25, 2015 11:28 am
by stitch29
Would love to have achievements/badges of some sort for various things as you have mentioned.

Would also like to have some sort of honour system where each player has a certain amount of honour to hand out per game.

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Sun Oct 25, 2015 6:24 pm
by roadkiehl
This is a great idea

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Sun Oct 25, 2015 8:52 pm
by tw2000
There should be an award for the most honest person and the backstabber, both voted by the players :mrgreen:

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Sun Oct 25, 2015 10:33 pm
by chinahasowls
tw2000 wrote:There should be an award for the most honest person and the backstabber, both voted by the players :mrgreen:


This^

And I fully support the idea!
Maybe unlocking achievements would give you alternate Specialist artwork? Or even emblems on your Access card?!

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Mon Oct 26, 2015 6:01 am
by tempjin
Not a coder, but not sure how much work will have to be put into the game system to track all the different variables. Also server load will be taxed further to collect and analyze data of 3k simultaneous games.

I was hoping other players could cook up some unique awards to help the devs out. :D

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Mon Oct 26, 2015 8:00 am
by gnarlywhal
this would be fantastic! As it is, it's a little sad seeing it just end so nonchalantly after investing a week or more into the game.

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Mon Oct 26, 2015 9:10 am
by roadkiehl
Most Duplicitous: Sent messages to the most players
Most Reclusive: Sent messages to the least players

The Switzerland Award: Never attacked or was attacked

Re: [FEATURE REQUEST] Game achievements/awards at end of mat

PostPosted: Tue Oct 27, 2015 4:06 am
by granthor
Think this is a great idea, stuff like this adds a bit of colour - you could even be allowed to look at opponent's previous awards and get a bit of an idea how they play?


My only reservation would be against the revenge/feud ideas suggested in the OP - game-to-game alliances are expressly discouraged, I suspect that introducing rewards for game-to-game vendettas might be the start of game-to-game relationships being built between players?