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The Banker (Thief Promotable idea)

PostPosted: Wed Oct 28, 2015 7:35 am
by kygo
The thief is good but I thought making him Promotable could make him a bit more fun. His new name could be the Banker. ;-)

Abilities:

Heres how the Banker could work, if you captured someone's mine his global ability would be you gain 50% of their lossed Neptunium so basically 10% of their current total.

If the Banker is on a mine he hides the total Neptunium that the mine produces. Could make funding a little harder to guess if done at the right time and make a nasty combo with the tycoon.

The game is meant to involve misinformation after all could add another sneaky way to keep ahead. Assuming people don't have eyes on your mines. ;-)

The global ability could stack so with two Bankers you take 20% of the someone's Neptunium.

Drawbacks could be (Doesn't have to be all of these) :

The Banker 1 in 5 chance of keeping 50% of the profits for himself. This means you would always gain at least 5% of someone's Neptunium while having a Banker.

He must be on a Mine for his abilities to work.

If caught in transit he changes sides straight away. The Banker changes ownership if captured on mine/outpost or factory.

That seems like a lot of rules but I'm sure he could be simplified or summed up faster. What do people think? =)

Re: The Banker (Thief Promotable idea)

PostPosted: Wed Oct 28, 2015 11:47 am
by tortillion
I like it, but the name might be used for another specialist if the current idea for IGC (in game currency) is implemented.

Re: The Banker (Thief Promotable idea)

PostPosted: Thu Oct 29, 2015 3:18 am
by kygo
Yes I wasn't overly fond about the name Banker. Thanks reading though!