Specialist Ideas: Architect and Enforcer

Strategy, feedback, or anything SUBTERFUGE-related

  • Architect: When a sub leaves an outpost with the Architect, all shields are dropped to zero and converted into drillers on the sub. The sub may only utilize these drillers in the next combat or they are forfeited upon landing.

    Enforcer: Produces X Drillers each X Hour(s) on any sub that is in transit containing the Enforcer.
    thestash
     
    Posts: 80
    Joined: Thu Apr 30, 2015 12:16 pm


  • I like these though maybe the names should be swapped? Maybe one is an upgrade of the other?
    FateCreatr
     
    Posts: 254
    Joined: Tue Dec 09, 2014 10:57 am


  • haha, so the enforcer turns any sub into a floating generator? i like that this means it would be in your best interest to keep it in transit as often as you can.

    so can you bounce the architect around multiple outposts loading it with shield power?
    pmoney
     
    Posts: 113
    Joined: Sun Sep 20, 2015 12:37 pm


  • The Architect can't be bounced, drillers are forfeited if they land without combat. But you can land and use the shields gained from landing. You'd want an inspector with you or you'd have to wait and generate shields first.
    thestash
     
    Posts: 80
    Joined: Thu Apr 30, 2015 12:16 pm


  • Architect + pirate = OP
    All you need to make sure is that the pirate returns to the outpost that has the most defense, so you would definitely be able to completely destroy any subs with less than 30 drillers (and probably 40 or 50), especially considering that the pirate travels 4x normal speed to his nearest outpost
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand


  • That would be pretty difficult to accomplish unless you have a navigator. And even then so you have quite the decrease in speed unless targeting another sub. Can't choose where the pirate returns especially if you're attacking someone else's subs. And if you navigate to land somewhere else, your 4x speed is gone.

    It definitely has more consequences late game but nothing that I think can't be balanced.

    As fate mentioned it could be a 2nd tier, upgraded specialist as well.
    thestash
     
    Posts: 80
    Joined: Thu Apr 30, 2015 12:16 pm


  • thestash wrote:That would be pretty difficult to accomplish unless you have a navigator. And even then so you have quite the decrease in speed unless targeting another sub. Can't choose where the pirate returns especially if you're attacking someone else's subs. And if you navigate to land somewhere else, your 4x speed is gone.

    It definitely has more consequences late game but nothing that I think can't be balanced.

    As fate mentioned it could be a 2nd tier, upgraded specialist as well.

    I don't mean OP as in, its unbalanced or anything, it would just be a good combination to basically destroy off any subs under maybe 40 drillers that pass next to your outpost
    Kings aren't OP

    "Imagination is more important than knowledge"
    ----Albert Einstein
    User avatar
    tw2000
     
    Posts: 1135
    Joined: Sat Oct 17, 2015 3:52 pm
    Location: New Zealand


  • I see what you mean. A great combination :). Much like War hero + pirate.
    thestash
     
    Posts: 80
    Joined: Thu Apr 30, 2015 12:16 pm



Return to General




Information
  • Who is online
  • Users browsing this forum: No registered users and 26 guests