Specialist Ideas: repulser, magnet

repulser: slows all incoming subs to its outpost by 30% of a subs base speed. (stacks)
its uses are pretty obvious. getting three would be pretty powerful, but by the time you achieved it any of your enemies will probably have caught on and hired helmsmen/navigators
magnet: (promotes from repulser) when at an outpost, any enemy sub that crosses its radius (sentry range?) is redirected to that outpost.
you could use it to set martyr traps or force opponents to attack fortified positions or disrupt pirates, but if you're not careful about where you place it, it could cut off your allies or pull in unwanted attacks that are hard to target. easily countered with navigator however.
not sure what to name these that would be inline with the political/historical figure convention of specialists, perhaps scape-goat or idol for the magnet?
its uses are pretty obvious. getting three would be pretty powerful, but by the time you achieved it any of your enemies will probably have caught on and hired helmsmen/navigators
magnet: (promotes from repulser) when at an outpost, any enemy sub that crosses its radius (sentry range?) is redirected to that outpost.
you could use it to set martyr traps or force opponents to attack fortified positions or disrupt pirates, but if you're not careful about where you place it, it could cut off your allies or pull in unwanted attacks that are hard to target. easily countered with navigator however.
not sure what to name these that would be inline with the political/historical figure convention of specialists, perhaps scape-goat or idol for the magnet?