Specialist Idea "Coder"

Strategy, feedback, or anything SUBTERFUGE-related
Thu Oct 29, 2015 5:54 pm

  • I always thought that drillers were robots (hence being made by factories), but an alternative name would be "Propaganda Officer" if drillers are people.

    At each factory outpost she is at, a mark (in the form of a dot to the top right) is placed.
    Every owned factory which has this mark will get +1 driller production (her more efficient code allows for increased driller production).
    Once a factory with a mark has been taken by an enemy, they get -1 driller production for that factory (a backup code messes with the current production, as it recognizes foreign ownership).
    The color of the dot remains the same as that of the player, even if captured by an enemy.
    If an enemy also has a coder, her mark will replace the current mark (the new coder will debug the system and input her own code).

    Feedback? This is a good compliment to the Minister of Energy, whose global effect reduces driller production by 1.
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    pandasecret
     
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Fri Oct 30, 2015 1:17 pm

  • My thoughts on a Programmer specialist:

    Local Effect: Speeds up Driller production cycle by 100%.
    Global Effect: -20 Electrical Output
    Flavor Text: A little automation goes a long way.

    Sort of a local only Tycoon. The idea is a large computer installation improves factory production speed, but takes Electricity to operate.
    kalzekdor
     
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Fri Oct 30, 2015 1:21 pm

  • kalzekdor wrote:My thoughts on a Programmer specialist:

    Local Effect: Speeds up Driller production cycle by 100%.
    Global Effect: -20 Electrical Output
    Flavor Text: A little automation goes a long way.

    Sort of a local only Tycoon. The idea is a large computer installation improves factory production speed, but takes Electricity to operate.

    Interesting. This would make for a great FOB (forward operating base) while in war, able to quickly send lots of driller from one place. Might need some balancing but I like the idea.
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