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Possible game suggestions for annoying mechanics.

PostPosted: Sat Oct 31, 2015 4:39 pm
by yottawatts
Queuing and Re-queuing: Move cap 128, that's a LOT of moves to cycle through in one screen. It takes ages.

Mechanic:The entire game scenario changes, I want to change all my queues from one player to another in the future for certain bases.

Now, I can't go into the move screen, it's too many moves and I have no idea what bases are doing what move.

I have to look at each individual base, scroll forward and back in time, cancel all launches, redo all launches, and then go around and check the beeping clock for bad launches.

Doing this for 5 or 7 or 8 bases? Ughhhhhh


Suggestion: Have a launch menu selectable for each base, sorted hourly (By a thick black line i suppose.) That way I can click click cancel and relaunch.

The ability to take that launch an retarget without having to cancel would be even better. (Having a prompt to click a base to launch to instead of dragging to would be helpful as well)

ORRRRR !! Have an option saying I want all future subs created or sent to this base to go to xyz.

Re: Possible game suggestions for annoying mechanics.

PostPosted: Sat Oct 31, 2015 4:47 pm
by yottawatts
Mechanic number two: Travel Lines.

Problem: Let's sayyy I have 12 launches from one base to another in the future, I have 12 travel lines that are completely clickable and to be honest I don't think I would every use them.

Sometimes when I try to click on a base I get a line and it takes me straight to arrival for that launch. T his happens when you try to click on launching sub in the future to cancel and relaunch (see above.)

Then you havvve to scroll allll the way back and try not to click on the pesky line (usually by zooming in really far and trying really hard to click the base or sub.)

Anyway we could toggle these lines to be unclickable?


Thanks!

Re: Possible game suggestions for annoying mechanics.

PostPosted: Sat Oct 31, 2015 4:47 pm
by Bigredsk10
Can you video capture or screenshot your orders after they've happened (so you don't give anything away). I'd be interested to see what you've got scheduled.

I don't think I ever have more than 15 or so orders at one time, usually it's 5-10. I'm really curious what you're doing differently.