Our first (and probably last) game of Subterfuge lasted for 10 days and will end in about 24 hours. Here's a couple of thoughts I wanted to share with you - not because I don't like the game, but because the game is difficult to enjoy despite the fact that I really like it. It's not a real review, it's more of an impression.
Mind that my point of view might be skewed - I work at a gamedev company and played the game with my work buddies - people I see 8 hours a day, 5 days a week.
The main problem of the game is that it's overwhelming. It takes up a lot of your free time. It makes you want to check your phone and/or tablet at 3 am. It makes you go out on a cigarette break even if you don't smoke, so you can negotiate alliances. At the beginning, we thought that the long time-span will make the game casual. It was a big mistake. To optimally play the game, you have to constantly monitor your opponents, be awake at odd hours to respond to a scheduled order - especially when players use a Pirate+Navigator+Martyr/Assassin combo. We had at least a few moments when timing to the last minute was crucial. At first, it was quite fun. But after a few days, it became frustrating and tiring. Everyone (and I really mean everyone) wanted the game to end after a full week; one player got eliminated just before the weekend and he was overjoyed because he felt liberated. We probably won't play another game - most of the team doesn't want to play it again, and I'm the only one who spent his money on a L2 clearance. And even for me, this was a very tiresome playthrough.
Are there any ways to change this? Maybe you could add a time multiplier (or just a "blitz" variant), so the game wouldn't last so long (3-4 days would be great); maybe the player hosting the game could set some kind of pause for a specified time (usually night hours) so that you could have some time off. I really don't know. I'd love to get back to the game, but I really don't have the time and energy for another exhausting match - and my buddies feel the same.