Security Chief - defends, loses and escapes.

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  • tw2000 wrote:1. Fleeing sub plans departure.
    2. Attacking sub arrives.
    3. Combat takes place.
    4. Outpost is lost
    5. Fleeting subs launches immediately and thus effects from fleeting specialist get disabled.


    Isn't this exactly how it happened here?
    kinc4id
     
    Posts: 154
    Joined: Wed Oct 21, 2015 1:11 pm


  • I saw a similar bug in the game I'm playing with Delph right now, titled: Nuclear Powered Whales. (Sorry, I'm not tech savy so dont know how to get the video up.)

    Brown attempted to send an Assassin at a Lt. in the same lane at the very last second before a Lt with drills arrived. Brown's queen was escaping in a different direction.

    The assassin, still in that flickering/launch state, somehow slipped under the Lt., not hitting it in the lane, nor at the outpost. The assassin continued on unharmed, as did the Lt. The Lt. was able to then continue on and chase down Brown's queen, eliminating Brown.

    I think the problem lies with the limbo/flickering state. The timings by which things are supposed to be happening are imprecise, and allows for results that shouldnt be possible.
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    kevlargolem
     
    Posts: 266
    Joined: Sun Nov 08, 2015 10:56 am

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