Smuggler launch turns red

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Mon Dec 21, 2015 8:04 pm

  • Every launch involving a smuggler goes red in the time machine. The launches happen anyways, but turn red. It only turns red when fast forwarding in the time machine; it can be temporarily fixed by removing the smuggler from the launch and adding him again.
    mornarben
     
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    Joined: Mon Dec 21, 2015 7:43 pm

Tue Dec 22, 2015 3:31 pm

  • I also have had this problem
    R10t--
    Software Engineering student by day, avid gamer by night.
    r10t--
     
    Posts: 345
    Joined: Fri Oct 16, 2015 6:11 am

Wed Dec 23, 2015 8:30 pm

  • I've noticed this too! I'm always worried something won't work right. For me it appears to happen when I have a smuggler arrive at an outpost and leave immediately. If I let it wait 10 minutes the problem goes away.
    "You want to believe that there’s one relationship in life that’s beyond betrayal. A relationship that’s beyond that kind of hurt. And there isn’t."
    -Caleb Carr
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    v3xt
     
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    Joined: Tue Oct 27, 2015 8:38 pm

Thu Dec 24, 2015 10:07 am

  • Time machine sometimes will identify some launches (mostly ones with Smugglers) as incorrect and show up red. However, I have found that simply removing and then adding (or waiting 10 minutes) a specialist from the sub will fix that.
    I have no idea why though...
    Reporting from the Bridge
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    pandasecret
     
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    Joined: Wed Oct 21, 2015 3:53 am

Wed Dec 30, 2015 9:56 am

  • You can also remove and re-add any number of drillers to fix it. I do this constantly, even though it will clearly launch despite displaying red.
    A bitter heart that bides its time and bites.
    furiosa
     
    Posts: 6
    Joined: Wed Dec 30, 2015 7:47 am



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