Specialist Selection

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Wed Mar 11, 2015 8:12 am

  • This may not be a bug so much as the game behaving in a way contrary to what it "feels" it should.

    Let's say you have multiple hires available (like if you had to send your queen on a 38 hour cruise to avoid a martyr for example) and you queue up a series of all 3 uses over time with a promotion in the 1st or 2nd choice.

    If you cancel the promotion (or it's otherwise prevented from happening), sometimes (usually?) the other specialist(s) in down the line in the queue can get changed to different personnel choices.

    Maybe this is related to the fact that the specialist order reverses when they go from future to active? I don't know.
    FateCreatr
     
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Wed Mar 11, 2015 9:27 am

  • that's definitely a bug, and i think someone else might have reported that recently as well, because it's on my list of things to fix.

    i think the correct behavior is for the future hires to fail, and appear in red in the time machine. same as when you have a failed future sub launch.
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Wed Mar 11, 2015 2:53 pm

  • That would certainly fall into the realm of expected behavior.

    Alternatively, it may also be correct lock in choices and to have scheduled selections which are definitively still a viable choice at the time of the trigger hired or promoted anyway.

    Kind of like how you could have a future sub launch planned, but change the preceding actions leading up to that launch, if it's still valid, it still launches.
    FateCreatr
     
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Wed Mar 11, 2015 5:57 pm

  • yeah, you would definitely be able to "break" the hires by scheduling a promotion to happen before them, and then "fixing" the hires by canceling that promotion.
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