![Question :?:](./images/smilies/icon_question.gif)
http://youtu.be/E-fL9kX7Hok
Edit: Added YouTube link to the video
pandasecret wrote:Pirates won't lock on if they won't be able to reach the sub in time (either the sub arrives at an outpost before pirate can get there or it gets a speed boost like an admiral global), so it won't follow. It will go the opposite direction if this is the case.
dibididoo wrote:I've had this issue more than once and have posted here about it. I'm not sure whether it's a big or not. It seems like if the pirate will not be able to reach its target or if it instead retargets the sub every tick (forming a curved trajectory) that the pirate should not be able to launch at all. I think this only happens however when targeting a sub with a speed factor greater than 1. I've noticed that these are the only times I run into this problem. It also seems as though my pirate should be able to make it to these targets each time, even though they have a speed factor greater than 1 but for some reason the game doesn't let let them and cannot handle the combination of a pirate targeting a sub moving at a speed factor of 1.5 or 2. Or 3 for that matter (there are situations in which a pirate should be able to catch a smuggler theoretically although I've never been in one and it seems like it wouldn't work for the same reason it doesn't work with speed factors of 1.5 and 2).