Diplomatic verbiage

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Sun Mar 29, 2015 9:58 am

  • The reminder text on a prisoner freed by a diplomat says that "saboteured" specialists can't change course.
    FateCreatr
     
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Sun Mar 29, 2015 12:34 pm

  • To clarify Fate's report, one issue is that the the text for a released sub is the same as for a sabotaged sub.

    Another issue is that the word should be "sabotaged" not "saboteured".

    A third issue, imho, is that the same red blinking dot is used for subs that will lose an attack or not reach their destination and also for released or sabotaged subs. Could the released/sabotaged indicator be a different color? Yellow? It could be added to a Pirate returning after an attack as well.
    czechcongo
     
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Sun Mar 29, 2015 4:11 pm

  • looking at the text in the game, i'm seeing "Sabotaged subs must head to an outpost for repair before they can change course" which is correct.

    and yes, we release prisoners in sabotaged subs. i think the rulebook explains this.

    the (non-obvious) reason for this is that if you have a diplomat, general, and navigator, you can send the navigator at an outpost, and destroy any number of drillers by just attacking, losing, getting it released, and attacking away right away.
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Sun Mar 29, 2015 4:23 pm

  • I'm not in that game so I could be completely off-base, but I've noticed what Fate had reported in the past and just never reported it. Correct me if I'm wrong, but I think he is describing a situation where a diplomat has released an imprisoned specialist and no sabotage had occurred, yet the text on the sub holding the released prisoner mentions sabotage as the reason for not being able to change course, instead of referring to prisoner release. It's not a rule issue, just an issue with the description associated with the sub.
    czechcongo
     
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Mon Mar 30, 2015 6:17 am

  • Correct. The prisoners were released by the diplomat and no Saboteur is present.

    The text of explaining that a sabotaged sub cannot change course seems incongruous when nothing was sabotaged.

    Unless of course you're making to a greater political argument that any victorious diplomatic solution is an act of sabotage. If so, we could use some in Iran right now.
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Mon Mar 30, 2015 7:13 am

  • i see what you guys are saying.

    i changed the text to something that can fit better for both situations: "Malfunction detected. Sub can not change course until repaired at friendly outpost."
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Mon Mar 30, 2015 9:28 am

  • Or if it needs to be the same, and there are no other scenarios the text is used, maybe something like

    "Subs returned by Saboteurs or Diplomats may not alter course."
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Mon Mar 30, 2015 3:00 pm

  • czechcongo wrote:A third issue, imho, is that the same red blinking dot is used for subs that will lose an attack or not reach their destination and also for released or sabotaged subs. Could the released/sabotaged indicator be a different color? Yellow? It could be added to a Pirate returning after an attack as well.

    I spent a minute yesterday trying to figure out why I’d sent 60 or so drillers on a kamikaze mission before I realised it was actually a sub that had been sabotaged returning to my closest outpost which had been captured (by czechcongo of all people!) after the saboteur had done his work. A yellow dot would have been much appreciated in this scenario.
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Mon Mar 30, 2015 3:20 pm

  • cool idea! made a note to discuss this with noel.
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Mon Mar 30, 2015 3:28 pm

  • Lol champ, we almost got you in a sabotage sandwich.

    Devs, here's a situation for you.

    Player A sends a sub from outpost 1 to attack Player B at outpost 2. Meanwhile, player C attacks outpost 1 and takes it with a sub containing a saboteur. Player B defends from outpost 2 by sending a Saboteur to intercept Player A's sub, which returns to outpost 1.

    Q: if player C sabotages player A's sub again, will it return to outpost 2 to possibly get stuck in a Saboteur Mirror? Or will it be sent to player A's nearest owned outpost?

    I would have tested this in game empirically but fell asleep before setting it up.
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