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Double Agent vs. Saboteur bug

PostPosted: Mon Mar 28, 2016 6:56 pm
by felipopulus
From what I understand, when a Saboteur engages in sub-to sub combat with a Double Agent, the Saboteur should redirect the Double Agent back to it's base first because Saboteur has higher priority than Double Agent. Is there are reason why the Double Agent still kills all the drillers in Saboteurs sub? I believe this is a bug and will most likely need to be patched

Re: Double Agent vs. Saboteur bug

PostPosted: Mon Mar 28, 2016 7:01 pm
by aclonicy
Well, firstly the devs are gone so nothing will be being patched if it's in the game it's there forever. Second, I think this was reported before and that's how it works so you kind of just have to deal with it.

Re: Double Agent vs. Saboteur bug

PostPosted: Mon Mar 28, 2016 8:31 pm
by felipopulus
Where have the devs gone to? How come there won't be any more support?

Re: Double Agent vs. Saboteur bug

PostPosted: Mon Mar 28, 2016 8:36 pm
by nojo34
felipopulus wrote:Where have the devs gone to? How come there won't be any more support?


Two questions. Three answers.

1) There are about 19 million posts about this, so yeah
2) Nobody (at least they haven't told us) what the devs are working on. We just assume it's not subterfuge.
3) The game is just not profitable

Re: Double Agent vs. Saboteur bug

PostPosted: Mon Mar 28, 2016 11:55 pm
by r10t--
It's because even though the saboteur activates that doesn't prevent the double agent from doing its combat stuff. Yes the saboteur acts first but the double agent is still in the combat and saboteur doesn't prevent the whole combat taking place. Thus the saboteur will hit, redirect it, and then the double agent will activate and you should be left with a double agent of your own heading to your base and the enemy recieveing your saboteur as their own.

Re: Double Agent vs. Saboteur bug

PostPosted: Fri Jul 28, 2017 4:59 am
by baroldgene
r10t-- wrote:It's because even though the saboteur activates that doesn't prevent the double agent from doing its combat stuff. Yes the saboteur acts first but the double agent is still in the combat and saboteur doesn't prevent the whole combat taking place. Thus the saboteur will hit, redirect it, and then the double agent will activate and you should be left with a double agent of your own heading to your base and the enemy recieveing your saboteur as their own.


Actually it's far worse than that. You lose all your drillers and both your saboteur AND the double agent head back to the enemy base. Because....you know.....reasons.

Re: Double Agent vs. Saboteur bug

PostPosted: Fri Jul 28, 2017 7:41 am
by niverio
Okay, there seems to be some misunderstandings here, so let me explain how this works. First of all, the result you encountered is not a bug, it works as it should be. Everyone knows that the specialist with a lower combat priority activates first. So let me construct a scenario here.

Lets say player A sends a sub with a Double Agent onboard from Outpost A to Outpost B. We will call this sub, Sub A.
In response, player B sends a sub with a Saboteur + 100 drillers onboard from Outpost B to Outpost A. We will call this sub, Sub B.

When Sub A interacts with Sub B, the following occurs:
Specialist phase is before the Driller phase of combat. So, the specialist with the lower combat priority takes action first. Which is the Saboteur on Sub B. So, the saboteur does his job, the incoming sub (Sub A) reroutes back. Which means, now Sub A is going from the combat point to Outpost A, from which it was actually launched.

Now, the important note to consider here is: Unless the specialist we are talking about is Double Agent or Assassin, the specialists act independent from each other. Saboteur doesn't stop Double Agent from playing his role. So, now since the Saboteur played his role, let's see what the Double Agent does:

First, Double Agent destroys the 100 drillers at the Sub B. Then, the subs swap ownership. Which means that Sub A, which was under the control of player A, is now under the control of player B. And the Sub B, which was under the control of player B, now belongs to player A. And then the combat ends.

What is the conclusion? We had already shown that Sub A is now going towards Outpost A. What happens to Sub B? Well, originally it was going from Outpost B to Outpost A. And since nothing affected his direction, The sub continues to move towards Outpost A as well. As you can see, both subs are now headed towards Outpost A. The only difference lies in the fact that now player A has a Saboteur and player B has a Double Agent, which is sadly headed towards an enemy base, and it will most likely be switched once more to player A after player A sends a sub of 1 to trigger the effect, otherwise it will get captured at outpost A.

Re: Double Agent vs. Saboteur bug

PostPosted: Sun Jul 30, 2017 7:25 am
by high commander jay
I think this is just a misunderstanding about how combat priorities work.
A specialist's combat priority does not determine which of the specialists present at the interaction activate, but rather the order in which they do.

The assumption of the former is a common misconception stemming from the fact that a lot of specialists with higher combat priority will cause other specialists to be killed or pacified before they can activate. This however is not an effect of their combat priority, but rather of their individual effects.

Re: Double Agent vs. Saboteur bug

PostPosted: Wed Aug 09, 2017 2:32 am
by benzedreene
high commander jay wrote:I think this is just a misunderstanding about how combat priorities work.

No, the misunderstanding is about what the Saboteur does.
Per description it redirects an incoming enemy sub. Which, quite frankly, should stop the combat at once - because, you know, it's sabotage. But instead combat goes on...

This specialist should be renamed to Oh Hi I'm here, but please go on with whatever you were doing

Re: Double Agent vs. Saboteur bug

PostPosted: Tue Nov 28, 2017 5:43 pm
by laced
Yeah I agree with the most recent poster: the problem is that the saboteurs description is misleading. If a sub is redirected back to its home port, then it shouldn't ever be moving onto the combat phase. The description should read "When present in sub-to-sub combat, following the combat phase, sends opponents sub back to outpost it came from"

Basically the only use it has is in a vacuum to delay attacks on turtling players. Weak. At least tho it should work for stacking generals+diplomat strategy I think?