janitorialduties wrote:I recently had a bug in my time machine- I sent a Saboteur at a sub, and instead of turning the sub around, the sub disappeared and nearest enemy outpost had an extra 30 drillers.
silverberg wrote:janitorialduties wrote:I recently had a bug in my time machine- I sent a Saboteur at a sub, and instead of turning the sub around, the sub disappeared and nearest enemy outpost had an extra 30 drillers.
teleporting subs, that's happened to me. The only solution I really found was to not launch the saboteur at the last tick, instead launch it 2-3 ticks before the sub hits, otherwise the enemy gets his stuff back instantly