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Too many future orders?

Posted:
Fri May 01, 2015 6:40 am
by FateCreatr
i think I broke the game I am in on accident.
I was working on setting up a visual patten of sub lines and when I placed the last one the game crashed.
It continues to crash on launch. There were 2.7 hours left.
Maybe there should be a hard limit to the number of future orders?
Re: Too many future orders?

Posted:
Fri May 01, 2015 7:42 am
by ron
it's not a future order issue. the current build has a limit of 32 subs traveling away from any given outpost and you passed that limit. we've already fixed this issue, but it hasn't been released yet. we'll hopefully do that later today.
Re: Too many future orders?

Posted:
Fri May 01, 2015 8:51 am
by FateCreatr
ok kewl.
Will it be a limit or can I make amazing spiral patterns forever?
Re: Too many future orders?

Posted:
Fri May 01, 2015 9:04 am
by ron
there will still be a limit, but it'll be much much higher (per game limit rather than per outpost limit). it should also handle hitting that limit much more gracefully

Re: Too many future orders?

Posted:
Thu May 07, 2015 5:32 am
by Champinoman
Did this update ever get released?
I think my current game is experiencing this exact issue. We're all locked out at the moment. Game was inside last 3hrs so it's not time critical anyway.
Re: Too many future orders?

Posted:
Thu May 07, 2015 5:55 am
by Noel
Not yet. We'll probably push it out later today. Hang in there.