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Tactical Puzzles

PostPosted: Thu May 14, 2015 1:39 am
by Champinoman
Just a few things I've noticed in the new tactical puzzles:

Specialists 3:
Hiring a martyr completes the mission because you manage to hold onto Verne even though it was blown up. The thing that's weird though is that you successfully complete the tutorial by allowing your queen to explode. Possible solution would be to sit a princess at Adria.

Specialists 5:
My specialists menu is showing different available specialists than if I click on my queen. Anybody else getting this?
I'll attach photos tomorrow if needed. Can't do it via my phone.

Re: Tactical Puzzles

PostPosted: Thu May 14, 2015 8:43 am
by ron
thanks, will fix!

Re: Tactical Puzzles

PostPosted: Thu May 14, 2015 8:31 pm
by Champinoman
Champinoman wrote:Specialists 5:
My specialists menu is showing different available specialists than if I click on my queen. Anybody else getting this?
I'll attach photos tomorrow if needed. Can't do it via my phone.

Specialists 3 is now doing this. When I click on the queen and hire a 'sentry' (which isn't available in the specialists tab) it hires a Martyr instead. (and still explodes my queen :P )

Re: Tactical Puzzles

PostPosted: Thu May 14, 2015 8:49 pm
by ron
Thanks. I fixed this earlier today and that fix will make it out with the next build.

Re: Tactical Puzzles

PostPosted: Wed May 20, 2015 3:37 pm
by Champinoman
Winning 4:

Not a bug, but I think misleading for a player learning the game. The cost of mines is being explained and in this puzzle you are building a 2nd mine for 50 drillers. I know the other mine might have been acquired through combat however for a tutorial puzzle I think this is just misleading.

The puzzle took me longer than I would like to admit because I had assumed the mine was going to cost 100 and it wasn't an option.

Re: Tactical Puzzles

PostPosted: Wed May 20, 2015 7:24 pm
by Braxo
In Diplomacy 4:

I was able to send drillers to take Vaccarino and then use the time machine to release the specialist upon arrival.

However, using time machine to set the time to "now" and then never send drillers to capture Vaccarino - the specialist is still released at the time set in the time machine even though I have no control of the outpost.

I also find that I cannot cancel any "red flashing" actions in the time machine.

Re: Tactical Puzzles

PostPosted: Wed May 20, 2015 7:31 pm
by ron
champino: that's a bug, a mine should really cost 100 in that scenario. drilling a mine is not the intended solution. i fixed it and the fix will be out in the next build.

also, i assume you meant winning 2, not 4?

Re: Tactical Puzzles

PostPosted: Wed May 20, 2015 7:41 pm
by ron
braxo, great catch! i'll fix the prisoner release issue.

as for the red flashing actions, can you be specific? having reproduction steps make fixing bugs 10x faster.

EDIT: i just saw a bug where i couldn't cancel the release order in the scenario you describe. is that what you had seen, or something else?

Re: Tactical Puzzles

PostPosted: Wed May 20, 2015 9:19 pm
by Champinoman
ron wrote:champino: that's a bug, a mine should really cost 100 in that scenario. drilling a mine is not the intended solution. i fixed it and the fix will be out in the next build.

also, i assume you meant winning 2, not 4?

Correct.

Re: Tactical Puzzles

PostPosted: Thu May 21, 2015 7:36 am
by Braxo
ron wrote:braxo, great catch! i'll fix the prisoner release issue.

as for the red flashing actions, can you be specific? having reproduction steps make fixing bugs 10x faster.

EDIT: i just saw a bug where i couldn't cancel the release order in the scenario you describe. is that what you had seen, or something else?


Yes. I was unable to cancel any orders in time machine that flash red.

To reproduce:

Send 9 drillers from Ausich to Calhamer.
Use time machine to then send 27 drillers from Calhamer to Kyburz.
Now, reset time machine to present time. Send those 9 drillers from Ausich to Vaccarino.
The order to launch the 27 drillers will now flash red. You are unable to cancel that order.


Also, sorry about splitting this thread into multiple issues. I thought I would just piggy back on Tactical Puzzles.