I noticed something weird in my last game that I don't think was supposed to happen. I had attacked another player (Brown) and captured 3 of his specialists, all held captive at one of my bases. He attacked that base and I couldn't defend it in time, so to prevent him from getting his specialists back as quickly, I released them one tick before his sub hit (I was online at the time, there were 11 minutes left until his sub would hit the base).
Here's what happened: the sub with the released specialists launched towards his nearest base. On the next tick, when his incoming sub collided with that sub and landed at the base, it suddenly caused the released specialists to redirect, and they changed to start heading towards one of my other bases. According to time machine they would have continued to a base under my control and would have sat there captured instead of returning to him. (This didn't happen because he had a pirate nearby and ended up intercepting the sub of released specialists to get them to return to him).
This definitely didn't seem like intended functionality because it was essentially letting me hold on to his captured specialists - anyone else experienced something like this? I'm guessing it's similar to the saboteur bug and has to do with the fact that I launched on the last tick before he landed.