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Time machine bugs

PostPosted: Tue Nov 25, 2014 9:49 pm
by Sublimity
I don't know how to reproduce these, but:

I have a situation where two subs are very close to arriving at an output at the same time sometimes get transposed in the time machine future. I don't know what causes it, but every time I have been able to back out to the game list and then reenter the game to fix it. (It's a big deal because one of the incoming subs has a specialist that only takes affect on subs and has a waypoint queued to intercept the other sub.)

I also had another situation where I launched a sub, moved the time machine forward to see what would happen, then went back and cancelled the launch, which caused it to disappear from the main screen but not from my time machine speculative future. After backing out to the game list and then reentering I could see the pending launch again, as though I hadn't cancelled it. I was able to properly cancel it that time, though.

Also—not a time machine bug, but still interesting—there's a case in this game with a launched sub that is going to fight with an output that still has drillers from an eliminated player. The sub has a blinking red warning light, even though it will win—as though the sub "thinks" that the destination outpost will be gaining shield or producing drillers even though it is dormant.

(And not related to time travel at all: another player's specialist hire has been blinking with "Hire becomes permanent in -3 minutes" for a very long time, definitely longer than 10 minutes.)

Re: Time machine bugs

PostPosted: Wed Nov 26, 2014 5:33 am
by ron
thanks for reporting these, sublimity!

the time machine "out of sync" bug: we've seen it and it's on our list. this kind of bug becomes much more visible with slower internet connections.

the sub failing to cancel is actually two different bugs, both of which should be fixed in the new build i'm going to release today and tomorrow. keep an eye out for it and let me know if you still see it. assuming you're on a reliable internet connection you shouldn't see it any more after the next build is release (251)

the incorrect warning blinking on the sub: can you go into the game, tap the "email us" tab, and tell me in that email which outpost this is happening on? that will give me all the info i need to track it down and fix it.

and finally, yes, i've seen that issue with the blinking specialists, it's near the top of my list and hope to fix it today.

ron

Re: Time machine bugs

PostPosted: Thu Nov 27, 2014 8:44 am
by Sublimity
After 251 (I think), once in a while when I tap on a sub that I just launched (either to cancel it or to see the ETA text), it cancels as soon as I touch it. (Not just visually, if I back out to the game list and then reenter the game it is still cancelled.)