limiting specialists at an outpost

Strategy, feedback, or anything SUBTERFUGE-related
Mon Apr 30, 2018 12:18 pm

  • Just had a possible suggestion for the devs. Would like to see a cap on number of specialists at an outpost, maybe 5 or 7 because anything more just sort of breaks the game and makes it near impossible to see what specialists are at the outpost. It also just really slows the game down and ends up slowing down the game considerably. Just a thought :D
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  • Game gets super slow when there’s too many specialists. Best way to see all the specs at one outpost is zoom in really really close and look at them one by one
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